1. FULL TOSS IS THE TERM ASSOCIATED WITH WHICH GAME

Answer: CRICKET

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MCQ-> Analyse the following passage and provide appropriate answers for the questions that follow: An effective way of describing what interpersonal communication is or is not, is perhaps to capture the underlying beliefs using specific game analogies. Communication as Bowling: The bowling model of message delivery is probably the most widely held view of communication. I think that’s unfortunate. This model sees the bowler as the sender, who delivers the ball, which is the message. As it rolls down the lane (the channel), clutter on the boards (noise) may deflect the ball (the message). Yet if it is aimed well, the ball strikes the passive pins (the target audience) with a predictable effect. In this one - way model of communication, the speaker (bowler) must take care to select a precisely crafted message (ball) and practice diligently to deliver it the same way every time. Of course, that makes sense only if target listeners are interchangeable, static pins waiting to be bowled over by our words - which they aren’t. This has led some observers to propose an interactive model of interpersonal communication. Communication as Ping - Pong: Unlike bowling, Ping - Pong is not a solo game. This fact alone makes it a better analogy for interpersonal communication. One party puts the conversational ball in play, and the other gets into position to receive. It takes more concentration and skill to receive than to serve because while the speaker (server) knows where the message is going, the listener (receive) doesn’t. Like a verbal or nonverbal message, the ball may appear straightforward yet have a deceptive spin. Ping - Pong is a back - and - forth game; players switch roles continuously. One moment the person holding the paddle is an initiator; the next second the same player is a responder, gauging the effectiveness of his or her shot by the way the ball comes back. The repeated adjustment essential for good play closely parallels the feedback process described in a number of interpersonal communication theories. Communication as Dumb Charades The game of charades best captures the simultaneous and collaborative nature of interpersonal communication. A charade is neither an action, like bowling a strike, nor an interaction, like a rally in Ping - Pong. It’s a transaction. Charades is a mutual game; the actual play is cooperative. One member draws a title or slogan from a batch of possibilities and then tries to act it out visually for teammates in a silent mini drama. The goal is to get at least one partner to say the exact words that are on the slip of paper. Of course, the actor is prohibited from talking out loud. Suppose you drew the saying “God helps those who help themselves.” For God you might try folding your hands and gazing upward. For helps you could act out offering a helping hand or giving a leg - up boost over a fence. By pointing at a number of real or imaginary people you may elicit a response of them, and by this point a partner may shout out, “God helps those who help themselves.” Success. Like charades, interpersonal communication is a mutual, on - going process of sending, receiving, and adapting verbal and nonverbal messages with another person to create and alter images in both of our minds. Communication between us begins when there is some overlap between two images, and is effective to the extent that overlap increases. But even if our mental pictures are congruent, communication will be partial as long as we interpret them differently. The idea that “God helps those who help themselves’ could strike one person as a hollow promise, while the other might regard it as a divine stamp of approval for hard work. Dumb Charade goes beyond the simplistic analogy of bowling and ping pong. It views interpersonal communications as a complex transaction in which overlapping messages simultaneously affect and are affected by the other person and multiple other factors.The meaning CLOSEST to ‘interchangeable’ in the ‘Communication as Bowling’ paragraph is:
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MCQ-> A game of strategy, as currently conceived in game theory, is a situation in which two or more “players” make choices among available alternatives (moves). The totality of choices determines the outcomes of the game, and it is assumed that the rank order of preferences for the outcomes is different for different players. Thus the “interests” of the players are generally in conflict. Whether these interests are diametrically opposed or only partially opposed depends on the type of game.Psychologically, most interesting situations arise when the interests of the players are partly coincident and partly opposed, because then one can postulate not only a conflict among the players but also inner conflicts within the players. Each is torn between a tendency to cooperate, so as to promote the common interests, and a tendency to compete, so as to enhance his own individual interests.Internal conflicts are always psychologically interesting. What we vaguely call “interesting” psychology is in very great measure the psychology of inner conflict. Inner conflict is also held to be an important component of serious literature as distinguished from less serious genres. The classical tragedy, as well as the serious novel, reveals the inner conflict of central figures. The superficial adventure story, on the other hand, depicts only external conflict; that is, the threats to the person with whom the reader (or viewer) identifies stem in these stories exclusively from external obstacles and from the adversaries who create them. On the most primitive level this sort of external conflict is psychologically empty. In the fisticuffs between the protagonists of good and evil, no psychological problems are involved or, at any rate, none are depicted in juvenile representations of conflict.The detective story, the “adult” analogue of a juvenile adventure tale, has at times been described as a glorification of intellectualized conflict. However, a great deal of the interest in the plots of these stories is sustained by withholding the unraveling of a solution to a problem. The effort of solving the problem is in itself not a conflict if the adversary (the unknown criminal) remains passive, like Nature, whose secrets the scientist supposedly unravels by deduction. If the adversary actively puts obstacles in the detective’s path toward the solution, there is genuine conflict. But the conflict is psychologically interesting only to the extent that it contains irrational components such as a tactical error on the criminal’s part or the detective’s insight into some psychological quirk of the criminal or something of this sort. Conflict conducted in a perfectly rational manner is psychologically no more interesting than a standard Western. For example, Tic-tac-toe, played perfectly by both players, is completely devoid of psychological interest. Chess may be psychologically interesting but only to the extent that it is played not quite rationally. Played completely rationally, chess would not be different from Tic-tac-toe.In short, a pure conflict of interest (what is called a zero-sum game) although it offers a wealth of interesting conceptual problems, is not interesting psychologically, except to the extent that its conduct departs from rational norms.According to the passage, internal conflicts are psychologically more interesting than external conflicts because
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MCQ->Which three statements are true about the operation of a full-duplex Ethernet network? There are no collisions in full-duplex mode. A dedicated switch port is required for each full-duplex node. Ethernet hub ports are preconfigured for full-duplex mode. In a full-duplex environment, the host network card must check for the availability of the network media before transmitting. The host network card and the switch port must be capable of operating in full-duplex mode....
MCQ-> Read the following passage carefully and answer the question given below it.Certain words/phrase have-been printed in the bold to help you locate them while answering some of the questions. King Hutamasan felt he had everything in the world not only due to his riches and his noble knights but because of his beautiful queen Rani Matsya The rays of the sun were put to shame with the iridescent light that Matsya illuminated with her beauty and brains At the right hand of the king she was known to sit and aid him in all his judicial probes You could not escape her deep-set eyes when you committed a crime as she always knew the and the culprit Her generosity preceded her reputation in the kingdom and her hands were always full to give people in the kingdom revered her because if she passed by she always gave to the compassionate and poor Far away from the kingly palace lived a man named Raman with only ends to his poverty as he had lost all his land to the landlord,His age enabled him little towards manual labour and so begging was the only alternative to salvage his wife and children Every morning he went door to door for some work food or money.The kindness of people always got him enough to take home But Raman was a little self centered His world began with him first followed by his family and the rest So he would eat and drink to his delight and return home with whatever he found excess This routine followed and he never let anyone discover his interest as he always put on a long face when he reached home. One day as he was relishing the bowl of rice he had just received from a humble home he heard that Rani Matsya was to pass from the very place he was standing Her generosity had reached his ears and he knew if he pulled a long face and showed how poor he was she would hand him a bag full of gold coins enough for the rest of his life enough to buy food and supplies for his family.He thought he could keep some coins for himself and only reveal a few to his wife so he can fulfill his own wishes. He ran to the chariot of the Rani and begged her soldiers to allow him to speak to the queen Listening to the arguments outside Rani Matsya opened the curtains of her chariot and asked Raman what he wanted Raman went on his knees and praised the queen I have heard you are most generous and most chaste show this beggar some charity Rani narrowed her brows and asked Raman what he could give her in return Surprised by such a question Raman looked at his bowl full of rice With spite in him he just picked up a few grains of rice and gave it to the queen Rani Matsya counted the 5 grains and looked at his bowl full of rice and said you shall be given what is due to you Saying this the chariot galloped away Raman abused her under his breath This he never thought would happen How could she ask him for something in return when she hadn’t given him anything ? Irked with anger he stormed home and gave his wife the bowl of rice Just then he saw a sack at the enterence His wife said some men had come and kept it there He opened it to find it full of rice He put his hand inside and caught hold of a hard metal only to discover it was a gold coin Elated he upturned the sack to find 5 gold coins in exact for the five rice grains If only I had given my entire bowl thought Raman I would have had a sack full of gold.According to the passage which of the following is definitely true about Rani Matsya ? (A)She was beautiful (B)She was intelligent (C)She was kind...
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