1. Is the following declaration correct?void(f)(int, void()());



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MCQ->What will be the output of the program? #include<stdio.h> #include<stdarg.h> void fun1(char, int, int , float , char ); void fun2(char ch, ...); void (p1)(char, int, int , float , char ); void (p2)(char ch, ...); int main() { char ch='A'; int i=10; float f=3.14; char p="Hello"; p1=fun1; p2=fun2; (p1)(ch, i, &i, &f, p); (p2)(ch, i, &i, &f, p); return 0; } void fun1(char ch, int i, int pi, float pf, char p) { printf("%c %d %d %f %s \n", ch, i, pi, pf, p); } void fun2(char ch, ...) { int i, pi; float pf; char p; va_list list; printf("%c ", ch); va_start(list, ch); i = va_arg(list, int); printf("%d ", i); pi = va_arg(list, int); printf("%d ", pi); pf = va_arg(list, float); printf("%f ", pf); p = va_arg(list, char ); printf("%s", p); }....
MCQ->Which of the following statement is correct about the program given below? #include<iostream.h> static int Result; class India { public: void Change(int x = 10, int y = 20, int z = 30) { cout<< x + y + z; } void Display(int x = 40, float y = 50.00) { Result = x % x; cout<< Result; } }; class Bix { int x, y; public: void Change(int x, int y = 50) { cout<< x + y; } }; class IndiaBix: public India, public Bix { public: void Display(int x = 10, int xx = 100, int xxx = 1000) { Result = x + xx % x x; cout<< Result ; } }; int main() { IndiaBix objBix; objBix.India::Display(10, 20.00); return 0; }....
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MCQ->Which of the following statement is correct about the program given below? #include<iostream.h> int BixTest(int x, int y); int BixTest(int x, int y, int z = 5); int main() { cout<< BixTest(2, 4) << endl; return 0; } int BixTest(int x, int y) { return x y; } int BixTest(int x, int y, int z = 5) { return x y z; }....
MCQ->What will be the output of the following program? #include<iostream.h> class Base { public: int S, A, M; Base(int x, int y) { S = y - y; A = x + x; M = x x; } Base(int, int y = 'A', int z = 'B') { S = y; A = y + 1 - 1; M = z - 1; } void Display(void) { cout<< S << " " << A << " " << M << endl; } }; class Derived : public Base { int x, y, z; public: Derived(int xx = 65, int yy = 66, int zz = 67): Base(x) { x = xx; y = yy; z = zz; } void Display(int n) { if(n) Base::Display(); else cout<< x << " " << y << " " << z << endl; } }; int main() { Derived objDev; objDev.Display(-1); return 0; }....
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